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Need for speed 2015 pc review
Need for speed 2015 pc review





They each offer you opportunities to pursue a storyline based on their “area” of the racing world too it is almost as if there are five different directions that you can take the tale, each culminating in meeting up with their respective driving icons.

need for speed 2015 pc review

The acting is incredibly corny at times, but the characters you meet are strangely likable, even if they’re all stereotypical and contrived for each of their roles.Įach of your friends represents a style of driving or racing presented in the game. As a newcomer to the area, you immediately fall in with a group of racing friends, who you interact with through a variety of first-person FMV clips. The experience is a lot more open this time around as you can go where ever you want, when ever you want the entire city is open to you from the start. Set in the open world of Ventura Bay, you’re given a virtual playground to explore and exploit at your own will. Just like 2003‘s NFS Underground, the new NFS is all about the nightlife of street racing. Although the game is being called a “fresh start” for the franchise, the new Need for Speed (NFS) feels like it is an idea that we have seen before. I don’t think it is an issue of creators running out of ideas, but rather many of them taking a chance on revitalizing some of their forgotten favorites, regardless of the medium. There are a lot of ideas and concepts being revisited with the hopes that they will catch on again. I have no interest in always-on games but if you like those sort of titles you can look for the reboot of Need For Speed to launch on the Xbox One, PS4 and PC starting November 3rd.Whether you look at music, movies, toys, or even video games, everything old is new again. The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use. So you get progression from sharing your photos. We also have a new snapshot system as well, Which is taking pictures of a lot of different moments – out to the Need for Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency.

need for speed 2015 pc review need for speed 2015 pc review

It's a great tool for marketers since everyone has to have a registered profile and everyone has to be online.Īccording to Nilsson these online-only functions will benefit the community, and the tie-in with other Xbox One features will make it worthwhile. Always-on also controls how companies like Electronic Arts can monitor and directly gauge the demographic of their titles – what their ages are, how long they play, how much DLC they buy, etc., etc., etc. If you get too attached to a really fun game and refuse to get the sequel or upgrade, the servers can be shutdown on the old game to help migrate those players over to the newer one. Of course, the whole point of always-on is so that the publisher can control the end-user experience.







Need for speed 2015 pc review